![]() 6 Characters from Wing Commander: Privateer and Righteous Fire.5.5 FRL President Hans Maximillian Kruger.5 Characters from End Run and Fleet Action.4 Characters from the Wing Commander II Era.3.17 Bakhtosh nar Kiranka (Bakhtosh Redclaw). ![]() 3.16 Khajja nar Ja'targk (Khajja the Fang).3.14 Bhurak nar Caxki (Bhurak Starkiller).3 Characters from the Wing Commander I Era.2.2 2LT/OT Christopher "Maverick" Blair.2 Characters from Wing Commander Academy.1 Characters from Wing Commander: Action Stations.A few of the more important characters in the WC Universe (Blair, Tolwyn, Taggart, Marshall and Thrakhath in particular) appear multiple times in the list in order to reflect their development over time. When included in an adventure, a GM should feel free to adjust the stats of these characters as necessary to suit their needs data on equipment in particular has been left out for this very reason. The character profiles include background information and game statistics for each character so that GMs may include them in their adventures as either NPCs or as PCs. This sub-Chapter takes a look at some of the major characters that were present in the Wing Commander Universe including those introduced as part of the original games and novels. After all, without the people needed to populate a universe, it'd be a pretty boring place. Each game and novel, while having its share of action in the cockpit, did a good job of focusing on the thoughts and emotions of individuals they made you invest in the characters emotionally. Considered the first game in the space combat simulation genre, it spawned four direct sequels, ten more related games, ten novels and a movie, not to mention a ton of fan fiction and several spin-off projects. The Wing Commander Universe has grown significantly since the initial release of Wing Commander in 1990. Plus as you can see in Privateer civilian ships are not as tough as Confed or Kilrathi ships so no one really needs the large punch of a military grade Dumbfire (unless they plan on attacking a Broadsword, but thats even more reason to keep the weapons under powered).Content on this page may be unofficial or break with Wing Commander canon. ![]() As risky as going out into space is (what with Pirates and Retros) its probably not as dangerous as the front line. Since no one would buy them at the same price (or at a slightly reduced cost) as others, they decided that making them smaller and really cheap would attract customers that weren't rich, but just looking for a small extra bit of protection. Plus their probably cheaper to buy, and better deals in bulk, then IR's, HS's, or FF's.Ģ) Military dumbfires were considered too powerful to be sold to civilians so the manufacturer was told to reduce the payload. I imagine the practice would be officially frowned upon, but effective enough that crews turn a blind eye to it. There are only two explanations that I can come up with:ġ) Dumbfires are normally sold with a small amount of explosives, but the military mechanics do some work and take the explosives from one and stuff them in another less missiles but a bigger explosion. I swear this mission used to piss me off so bad, but that I think was the most fun I've ever had flying a Privateer mission The Dralthi? I don't know, last I saw he was near crippled and high-tailed it out of there. I got there in time to take both out and then head back and escort BOTH transports to Oxford. They blew right through the Retros and engaged the Dralthi. Then the second wing of Demons appear and attack. I only had to take out one of the Demon fighters, the Retros took care of the other two. Bounty Hunters and Retros fighting eachother rather then thier respective targets, and the Kilrathi Dralthi shooting everything in sight (except the transports, thankfully). I slam on the afterburners to get there quickly, and a comical scene comes into view:Ģ Transports, niether with much damage. It was initially my plan to visit the other two Nav point first and have the enemy fighters chase me, but luck was on my side, they were all at the same nav point. There was an in-system bounty mission, and a second escort mission involving Retros. I was having the hardest time every time I played it, until i came up with a solution In my opinion, THE most difficult mission was Oxford Library 3 where you have to defend the Drayman from two wings of Demon fighters.
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